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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$135.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The award-winning author brings a fresh perspective to this Computers & Technology work, making it essential reading for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Book Stats

4
Average Rating
372
Reviews
335
Pages
3
Editions
3
Languages
1
Awards
14
Weeks on List

What People Are Saying

A brilliant synthesis of Motion and Game Development that changes everything.

— Alex Johnson
The New York Times

A masterpiece of Collision Detection - truly transformative reading.

— Sam Wilson
Booklist

This book redefines what we thought we knew about Collision Detection.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Jesse Archer

Jesse Archer

Verse Voyager

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Unreal Engine, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Motion. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

December 13, 2025
Kora James

Kora James

Genre Enthusiast

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Unity is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Simulation & Modeling. What I appreciated most was how the book made Physics Engines feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 6, 2026
Sky Monroe

Sky Monroe

Modern Classics Reviewer

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Programming that aren't always fully supported. That said, the book's strengths in discussing Gravity more than compensate for any weaknesses. Readers looking for Game Physics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Rigid Body Simulation, if not the definitive work.

December 21, 2025
Eden Blake

Eden Blake

Dialog Detective

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Game Development enthusiasts.

January 3, 2026
August Quinn

August Quinn

Plot Twister Tracker

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Programming is excellent, I found the sections on Game Physics less convincing. The author makes some bold claims about Unreal Engine that aren't always fully supported. That said, the book's strengths in discussing Simulation more than compensate for any weaknesses. Readers looking for Realism will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

January 3, 2026
Sloane Rivers

Sloane Rivers

Book Club Visionary

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Unreal Engine.A must-read for Unity enthusiasts.

January 6, 2026
Colby Nash

Colby Nash

Cover Collector

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Unreal Engine is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Gravity that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Unreal Engine, if not the definitive work.

December 21, 2025
Lennox Avery

Lennox Avery

Tone Sleuth

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computer Graphics.A must-read for Simulation & Modeling enthusiasts.

December 26, 2025
Ellis Gray

Ellis Gray

Hardcover Devotee

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Realism that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for Rigid Body Simulation will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

December 13, 2025
Tory Chandler

Tory Chandler

Literary Composer

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation is excellent, I found the sections on Motion less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Motion more than compensate for any weaknesses. Readers looking for Rigid Body Simulation will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Rigid Body Simulation, if not the definitive work.

December 29, 2025
Rowan Wilder

Rowan Wilder

Fiction Linguist

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Rigid Body Simulation.A must-read for Computers & Technology enthusiasts.

December 14, 2025
Beck Lennard

Beck Lennard

Scene Seamstress

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Collision Detection is excellent, I found the sections on Motion less convincing. The author makes some bold claims about Simulation & Modeling that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Motion, if not the definitive work.

December 21, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Has anyone else read QuickStart Guide to Game Physics? I'd love to discuss Realism!

Alex Johnson
Alex Johnson

Have you thought about how Motion relates to Gravity? Adds another layer!

Sam Wilson
Sam Wilson

Great point! It reminds me of Collision Detection from another book I read.

Taylor Smith
Taylor Smith

Yes! And don't forget about Realism - that part was amazing.

Jordan Lee
Jordan Lee

Have you thought about how Simulation relates to Unreal Engine? Adds another layer!

Casey Brown
Casey Brown

Have you thought about how Game Development relates to Game Development? Adds another layer!

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Motion differently - more as Game Physics.

Sam Wilson

Sam Wilson

Can we talk about how QuickStart Guide to Game Physics handles Rigid Body Simulation? So Unity!

Sam Wilson
Sam Wilson

I think the author could have developed Physics Engines more, but overall great.

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Collision Detection is brilliant.

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches Unity is brilliant.

Casey Brown
Casey Brown

What did you think about Unity? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Unreal Engine. To me, it seemed more like Collision Detection.

Jamie Garcia
Jamie Garcia

Have you thought about how Realism relates to Gravity? Adds another layer!

Riley Martinez
Riley Martinez

What did you think about Collision Detection? That's what really stayed with me.

Harper Davis
Harper Davis

For me, the real strength was Physics Engines, but I see what you mean about Unreal Engine.

Taylor Smith

Taylor Smith

Just finished QuickStart Guide to Game Physics - wow! The part about Simulation really got me thinking.

Taylor Smith
Taylor Smith

I think the author could have developed Gravity more, but overall great.

Jordan Lee
Jordan Lee

For me, the real strength was Realism, but I see what you mean about Gravity.

Jordan Lee

Jordan Lee

Question for those who've read QuickStart Guide to Game Physics: what did you think of Simulation?

Jordan Lee
Jordan Lee

I think the author could have developed Rigid Body Simulation more, but overall great.

Casey Brown
Casey Brown

I'm not sure I agree about Collision Detection. To me, it seemed more like Motion.

Morgan Taylor
Morgan Taylor

Have you thought about how Motion relates to Motion? Adds another layer!

Jamie Garcia
Jamie Garcia

For me, the real strength was Realism, but I see what you mean about Realism.

Riley Martinez
Riley Martinez

Yes! And don't forget about Game Physics - that part was amazing.

Harper Davis
Harper Davis

I'd add that Physics Engines is also worth considering in this discussion.

Casey Brown

Casey Brown

After reading QuickStart Guide to Game Physics, I'm seeing Unity in a whole new light.

Casey Brown
Casey Brown

Yes! And don't forget about Realism - that part was amazing.

Morgan Taylor
Morgan Taylor

Have you thought about how Simulation relates to Physics Engines? Adds another layer!

Jamie Garcia
Jamie Garcia

I think the author could have developed Unreal Engine more, but overall great.

Riley Martinez
Riley Martinez

I think the author could have developed Game Development more, but overall great.

Harper Davis
Harper Davis

I completely agree! The way the author approaches Collision Detection is brilliant.

Quinn Bennett
Quinn Bennett

Have you thought about how Gravity relates to Realism? Adds another layer!

Reese Campbell
Reese Campbell

Interesting perspective. I saw Rigid Body Simulation differently - more as Gravity.

Morgan Taylor

Morgan Taylor

After reading QuickStart Guide to Game Physics, I'm seeing Collision Detection in a whole new light.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Collision Detection from another book I read.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Unity - that part was amazing.

Riley Martinez
Riley Martinez

Have you thought about how Simulation relates to Simulation? Adds another layer!

Harper Davis
Harper Davis

I'm not sure I agree about Collision Detection. To me, it seemed more like Simulation.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches Game Physics is brilliant.

Reese Campbell
Reese Campbell

Have you thought about how Physics Engines relates to Unity? Adds another layer!

Jamie Garcia

Jamie Garcia

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Game Development?

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Game Development. To me, it seemed more like Realism.

Riley Martinez
Riley Martinez

What did you think about Collision Detection? That's what really stayed with me.

Harper Davis
Harper Davis

Yes! And don't forget about Realism - that part was amazing.

Quinn Bennett
Quinn Bennett

Yes! And don't forget about Gravity - that part was amazing.

Reese Campbell
Reese Campbell

What did you think about Collision Detection? That's what really stayed with me.

Drew Parker
Drew Parker

I'd add that Collision Detection is also worth considering in this discussion.

Riley Martinez

Riley Martinez

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Unity?

Riley Martinez
Riley Martinez

For me, the real strength was Simulation, but I see what you mean about Realism.

Harper Davis
Harper Davis

Have you thought about how Game Development relates to Realism? Adds another layer!

Quinn Bennett
Quinn Bennett

I'd add that Unity is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Yes! And don't forget about Physics Engines - that part was amazing.

Drew Parker
Drew Parker

For me, the real strength was Game Development, but I see what you mean about Gravity.

Elliot Morgan
Elliot Morgan

Yes! And don't forget about Game Physics - that part was amazing.

Avery Stone
Avery Stone

Have you thought about how Game Development relates to Motion? Adds another layer!

Skyler Brooks
Skyler Brooks

What did you think about Rigid Body Simulation? That's what really stayed with me.