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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$168.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
343
Reviews
264
Pages
3
Editions
3
Languages
2
Awards
6
Weeks on List

What People Are Saying

You'll finish this book with a completely new understanding of Rendering.

— Alex Johnson
The New York Times

Rendering has never been explained so clearly and powerfully.

— Sam Wilson
Booklist

Essential reading for anyone interested in Rendering.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Kora James

Kora James

Genre Enthusiast

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into DirectX 12. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that GPU Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

January 4, 2026
Sky Monroe

Sky Monroe

Modern Classics Reviewer

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Compute Shaders, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 25, 2025
Eden Blake

Eden Blake

Dialog Detective

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for GPU Programming enthusiasts.

December 18, 2025
August Quinn

August Quinn

Plot Twister Tracker

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 24, 2025
Sloane Rivers

Sloane Rivers

Book Club Visionary

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Ray Tracing, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Rendering feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 18, 2025
Colby Nash

Colby Nash

Cover Collector

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Ray Tracing. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX 12.

December 31, 2025
Lennox Avery

Lennox Avery

Tone Sleuth

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Programming enthusiasts.

December 25, 2025
Ellis Gray

Ellis Gray

Hardcover Devotee

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Compute Shaders is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 29, 2025
Tory Chandler

Tory Chandler

Literary Composer

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for DirectX enthusiasts.

December 19, 2025
Rowan Wilder

Rowan Wilder

Fiction Linguist

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Compute Shaders that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

January 5, 2026
Beck Lennard

Beck Lennard

Scene Seamstress

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Rendering enthusiasts.

December 15, 2025
Sasha Carver

Sasha Carver

Prose Professional

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Optimization, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Rendering. While some may argue that Ray Tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

January 8, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Compute Shaders!

Alex Johnson
Alex Johnson

I'd add that GPU Programming is also worth considering in this discussion.

Sam Wilson
Sam Wilson

Have you thought about how Ray Tracing relates to Graphics Pipeline? Adds another layer!

Taylor Smith
Taylor Smith

I'm not sure I agree about HLSL. To me, it seemed more like GPU Programming.

Jordan Lee
Jordan Lee

Have you thought about how DirectX 12 relates to Compute Shaders? Adds another layer!

Casey Brown
Casey Brown

For me, the real strength was Shader Development, but I see what you mean about Ray Tracing.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Optimization from another book I read.

Jamie Garcia
Jamie Garcia

Have you thought about how Compute Shaders relates to Ray Tracing? Adds another layer!

Sam Wilson

Sam Wilson

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 17 thoughts?

Sam Wilson
Sam Wilson

For me, the real strength was Shader Development, but I see what you mean about Ray Tracing.

Taylor Smith
Taylor Smith

Yes! And don't forget about GPU Programming - that part was amazing.

Jordan Lee
Jordan Lee

I think the author could have developed DirectX 12 more, but overall great.

Casey Brown
Casey Brown

Yes! And don't forget about Rendering - that part was amazing.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Compute Shaders differently - more as Ray Tracing.

Taylor Smith

Taylor Smith

The Ray Tracing aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Taylor Smith
Taylor Smith

Yes! And don't forget about HLSL - that part was amazing.

Jordan Lee
Jordan Lee

Yes! And don't forget about HLSL - that part was amazing.

Casey Brown
Casey Brown

For me, the real strength was HLSL, but I see what you mean about HLSL.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about DirectX - that part was amazing.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Rendering. To me, it seemed more like DirectX 12.

Riley Martinez
Riley Martinez

What did you think about Graphics Pipeline? That's what really stayed with me.

Harper Davis
Harper Davis

I'm not sure I agree about Graphics Pipeline. To me, it seemed more like Game Development.

Jordan Lee

Jordan Lee

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Compute Shaders?

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches Compute Shaders is brilliant.

Casey Brown
Casey Brown

What did you think about Game Development? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

I think the author could have developed Ray Tracing more, but overall great.

Jamie Garcia
Jamie Garcia

I think the author could have developed Optimization more, but overall great.

Riley Martinez
Riley Martinez

Yes! And don't forget about Game Development - that part was amazing.

Harper Davis
Harper Davis

I'd add that HLSL is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of GPU Programming from another book I read.

Reese Campbell
Reese Campbell

I'd add that Shader Development is also worth considering in this discussion.

Casey Brown

Casey Brown

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about DirectX really got me thinking.

Casey Brown
Casey Brown

What did you think about Compute Shaders? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Jamie Garcia
Jamie Garcia

Have you thought about how Ray Tracing relates to Shader Development? Adds another layer!

Riley Martinez
Riley Martinez

I'm not sure I agree about Graphics Pipeline. To me, it seemed more like HLSL.

Harper Davis
Harper Davis

For me, the real strength was DirectX 12, but I see what you mean about DirectX.

Morgan Taylor

Morgan Taylor

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about Shader Development really got me thinking.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about DirectX. To me, it seemed more like Rendering.

Riley Martinez
Riley Martinez

I'm not sure I agree about GPU Programming. To me, it seemed more like Shader Development.

Harper Davis
Harper Davis

I completely agree! The way the author approaches Rendering is brilliant.

Quinn Bennett
Quinn Bennett

I think the author could have developed Shader Development more, but overall great.

Reese Campbell
Reese Campbell

Great point! It reminds me of Optimization from another book I read.

Drew Parker
Drew Parker

I think the author could have developed Graphics Pipeline more, but overall great.

Jamie Garcia

Jamie Garcia

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and DirectX 12 is blowing my mind!

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Shader Development differently - more as Optimization.

Riley Martinez
Riley Martinez

I think the author could have developed Graphics Pipeline more, but overall great.

Harper Davis
Harper Davis

For me, the real strength was Shader Development, but I see what you mean about Compute Shaders.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw Rendering differently - more as Graphics Pipeline.

Reese Campbell
Reese Campbell

I think the author could have developed Compute Shaders more, but overall great.

Riley Martinez

Riley Martinez

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Rendering in a whole new light.

Riley Martinez
Riley Martinez

What did you think about Optimization? That's what really stayed with me.

Harper Davis
Harper Davis

What did you think about Graphics Pipeline? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of Graphics Pipeline from another book I read.

Reese Campbell
Reese Campbell

I think the author could have developed Optimization more, but overall great.