Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Compute Shaders!
The stories and knowledge from a book are priceless!
This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.
The highly acclaimed author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
You'll finish this book with a completely new understanding of Rendering.
Rendering has never been explained so clearly and powerfully.
Essential reading for anyone interested in Rendering.
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Fri, 09 Jan 2026 09:00:32 GMT
Genre Enthusiast
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into DirectX 12. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that GPU Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.
January 4, 2026
Modern Classics Reviewer
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Compute Shaders, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 25, 2025
Dialog Detective
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for GPU Programming enthusiasts.
December 18, 2025
Plot Twister Tracker
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 24, 2025
Book Club Visionary
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Ray Tracing, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Rendering feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 18, 2025
Cover Collector
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Ray Tracing. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX 12.
December 31, 2025
Tone Sleuth
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Programming enthusiasts.
December 25, 2025
Hardcover Devotee
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Compute Shaders is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 29, 2025
Literary Composer
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for DirectX enthusiasts.
December 19, 2025
Fiction Linguist
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Compute Shaders that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.
January 5, 2026
Scene Seamstress
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Rendering enthusiasts.
December 15, 2025
Prose Professional
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Optimization, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Rendering. While some may argue that Ray Tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.
January 8, 2026
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Compute Shaders!
Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 17 thoughts?
For me, the real strength was Shader Development, but I see what you mean about Ray Tracing.
Yes! And don't forget about GPU Programming - that part was amazing.
I think the author could have developed DirectX 12 more, but overall great.
Yes! And don't forget about Rendering - that part was amazing.
Interesting perspective. I saw Compute Shaders differently - more as Ray Tracing.
The Ray Tracing aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
Yes! And don't forget about HLSL - that part was amazing.
Yes! And don't forget about HLSL - that part was amazing.
For me, the real strength was HLSL, but I see what you mean about HLSL.
Yes! And don't forget about DirectX - that part was amazing.
I'm not sure I agree about Rendering. To me, it seemed more like DirectX 12.
What did you think about Graphics Pipeline? That's what really stayed with me.
I'm not sure I agree about Graphics Pipeline. To me, it seemed more like Game Development.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Compute Shaders?
I completely agree! The way the author approaches Compute Shaders is brilliant.
What did you think about Game Development? That's what really stayed with me.
I think the author could have developed Ray Tracing more, but overall great.
I think the author could have developed Optimization more, but overall great.
Yes! And don't forget about Game Development - that part was amazing.
I'd add that HLSL is also worth considering in this discussion.
Great point! It reminds me of GPU Programming from another book I read.
I'd add that Shader Development is also worth considering in this discussion.
Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about DirectX really got me thinking.
What did you think about Compute Shaders? That's what really stayed with me.
I completely agree! The way the author approaches Graphics Pipeline is brilliant.
Have you thought about how Ray Tracing relates to Shader Development? Adds another layer!
I'm not sure I agree about Graphics Pipeline. To me, it seemed more like HLSL.
For me, the real strength was DirectX 12, but I see what you mean about DirectX.
Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about Shader Development really got me thinking.
Yes! And don't forget about Graphics Pipeline - that part was amazing.
I'm not sure I agree about DirectX. To me, it seemed more like Rendering.
I'm not sure I agree about GPU Programming. To me, it seemed more like Shader Development.
I completely agree! The way the author approaches Rendering is brilliant.
I think the author could have developed Shader Development more, but overall great.
Great point! It reminds me of Optimization from another book I read.
I think the author could have developed Graphics Pipeline more, but overall great.
I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and DirectX 12 is blowing my mind!
Interesting perspective. I saw Shader Development differently - more as Optimization.
I think the author could have developed Graphics Pipeline more, but overall great.
For me, the real strength was Shader Development, but I see what you mean about Compute Shaders.
Interesting perspective. I saw Rendering differently - more as Graphics Pipeline.
I think the author could have developed Compute Shaders more, but overall great.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Rendering in a whole new light.
What did you think about Optimization? That's what really stayed with me.
What did you think about Graphics Pipeline? That's what really stayed with me.
Great point! It reminds me of Graphics Pipeline from another book I read.
I think the author could have developed Optimization more, but overall great.
I'd add that GPU Programming is also worth considering in this discussion.
Have you thought about how Ray Tracing relates to Graphics Pipeline? Adds another layer!
I'm not sure I agree about HLSL. To me, it seemed more like GPU Programming.
Have you thought about how DirectX 12 relates to Compute Shaders? Adds another layer!
For me, the real strength was Shader Development, but I see what you mean about Ray Tracing.
Great point! It reminds me of Optimization from another book I read.
Have you thought about how Compute Shaders relates to Ray Tracing? Adds another layer!